This eliminated all the previous exporting/importing that was required in the past. The same CC3 mesh was sent directly into ZBrush with the new GoZ function where the items were masked off and extracted the sent directly back to CC3 via GoZ. These were initially textured, and UV mapped in ZBrush and then more suitable Iray materials were substituted in CC3 for the render. The earrings, armbands, wristbands, necklace, and sandals were created in ZBrush and brought into CC3 by the same method as above. Each of these items was individually imported into CC3 via the Create menu and processed as described in the DAZ section above.Įach item of clothing was textured with simple images or colors within CC3 and the model was tested in various poses to check the skinning which passed with no further refinement needed. Simple clothing was designed including bell bottom pants, shirt, headband, and leg sash. A CC3 base female was exported in OBJ format then added as an avatar in Marvelous Designer.
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